Disinformation and Games
How are elements of game culture spreading disinformation?
This research project, funded by the Digital Citizen Contribution Program of Canada, engaged in multiple activities to investigate how disinformation spreads through digital game culture. Listed below are our major outputs and findings.

Mods
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Memes
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Mini games
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Outreach Activities

October 25, 2024
This panel discussed developments, disasters, and stagnations within games culture in the ten years since #Gamergate began. Writer David Wolinsky, psychologist Dr. Rachel Kowert and game studies scholar Dr. Mia Consalvo shared their recent work on extremism and disinformation within gaming spaces to discuss how various spheres of games culture have (or have not) developed over the last decade, and how we continue to deal with the aftermath of #Gamergate.
March 17, 2023
Panel: Are Games Disinformation Tools?
Focused on the overlap of disinformation and games, this panel discusses the state of research in the field, areas in need of attention, and how to not only study but make an impact in this key area. The panel also signified the launch of the Games and Disinformation Research Project at Concordia University and the establishment of a global network of scholars pursuing work in this area.
Panelists: Dr. Mia Consalvo, Dr. Rachel Kowert, Dr. Lindsay Grace, Dr. Adrienne L. Massanari, Etienne Quintal
[Contact disinfogames@gmail.com for a recording of the panel and discussion]
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May 19 & 25, 2023
DisinfoGames: An Analogue Game Jam




In May 2023, the Disinformation and Games Research Project hosted an analog game jam in collaboration with Ageing + Communication + Technologies (ACT). When planning the event, our goals were two-fold. As part of our project’s outreach axis, the game jam was an opportunity to share our early findings on how disinformation manifests in videogame mods, mini-games and memes. The game jam was also a chance to generate process-based thinking and discussion about how people perceive disinformation in their own lives. Through making, playing, and conversation we could ask: How would game jam participants relate to our research and political disinformation more broadly? How would we use games as tools to understand the functioning of disinformation?
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