SSHRC Insight grant project exploring social class and its representation in games, how players and developers are impacted by class differences, and a game prototype about being an essential worker during the pandemic.
FRQSC research-creation grant project investigating ethical ambiguity in games.
Census of videogame characters in top selling games for 2018 to determine prevalence of gender, race/ethnicity, age, body image and other demographics in playable and non-playable characters.
Satirical examination of the neoliberal university system via Ren'py game. Play as a new department chair starting the fall term. Position your department to achieve Centre of Excellence status to avoid funding cuts and not get fired.